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Talksox's Nicest Member
Join Date: Jul 15 2005
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Re: Baseball Terms and Definitions
Part II: Definitions of Terms
% Inherited Scored
A Relief Pitching statistic indicating the percentage of runners on base at the time a relief pitcher enters a game that he allows to score.
1st Batter OBP
The On-Base Percentage allowed by a relief pitcher to the first batter he faces in a game.
Active Career Batting Leaders
Minimum of 1,000 At Bats required for Batting Average, On-Base Percentage, Slugging Percentage, At Bats Per HR, At Bats Per GDP, At Bats Per RBI, and K/BB Ratio. One hundred (100) Stolen Base Attempts required for Stolen Base Success %. Any player who appeared in 1995 is eligible for inclusion provided he meets the category's minimum requirements.
Active Career Pitching Leaders
Minimum of 750 Innings Pitched required for Earned Run Average, Opponent Batting Average, all of the Per 9 Innings categories, and Strikeout to Walk Ratio. Two hundred fifty (250) Games Started required for Complete Game Frequency. One hundred (100) decisions required for Win-Loss Percentage. Any player who appeared in 1995 is eligible for inclusion provided he meets the category's minimum requirements.
BA ScPos Allowed
Batting Average Allowed with Runners in Scoring Position.
Baserunners per Nine Innings
These are the hits, walks and hit batsmen allowed per nine innings.
Bases Loaded
This category shows a player's batting average in bases loaded situation.
Batting Average
Hits divided by At Bats.
Bequeathed Runners
Any runner(s) on base when a pitcher leaves a game are considered bequeathed to the departing hurler; the opposite of inherited runners (see below).
Blown Saves
This is charged any time a pitcher comes into a game where a save situation is in place and he loses the lead.
Catcher's ERA
The Earned Run Average of a club's pitchers with a particular catcher behind the plate. To figure this for a catcher, multiply the Earned Runs Allowed by the pitchers while he was catching times nine and divide that by his number of Innings Caught.
Cheap Wins/Tough Losses/Top Game Scores
First determine the starting pitcher's Game Score as follows:
(1)Start with 50.
(2)Add 1 point for each out recorded by the starting pitcher.
(3)Add 2 points for each inning the pitcher completes after the fourth inning.
(4)Add 1 point for each strikeout.
(5)Subtract 2 points for each hit allowed.
(6)Subtract 4 points for each earned run allowed.
(7)Subtract 2 points for an unearned run.
(8)Subtract 1 point for each walk.
If the starting pitcher scores over 50 and loses, it's a Tough Loss. If he wins with a game score under 50, it's a Cheap Win.
Cleanup Slugging%
The Slugging Percentage of a player when batting fourth in the batting order.
Clutch
This category shows a player's batting average in the late innings of close games: the seventh inning or later with the batting team ahead by one, tied, or has the tying run on base, at bat or on deck.
Complete Game Frequency
Complete Games divided by Games Started.
Defensive Batting Average
A composite statistic incorporating various defensive statistics to arrive at a number akin to batting average. The formula uses standard deviations to establish a spread from best to worst.
Earned Run Average
(Earned Runs times 9) divided by Innings Pitched.
Fast-A
Otherwise known as "Advanced A," these A-level minor leagues are the California League, Carolina League and Florida Stat League.
Favorite Toy
The Favorite Toy is a method that is used to estimate a player's chance of getting to a specific goal in the following example, we'll say 3,000 hits.
Four things are considered:
1) Need Hits - the number of hits needed to reach the goal. (This, of course, could also be "Need Home Runs" or "Need Doubles" - Whatever.)
2) Years Remaining. The number of years remaining to meet the goal is estimated by the formula 24- .6(age). This formula assigns a 20-year-old player 12.0 remaining seasons, a 25-year-old player 9.0
remaining seasons, a 30-year-old player 6.0 remaining seasons, a 35-year-old player 3.0 remaining seasons. Any player who is still playing regularly is assumed to have at least 1.5 seasons remaining, regardless of his age.
3) Established Hit Level. For 1996, the established hit level would be found by adding 1993 hits, two times 1994 hits, and three times 1995 hits, and dividing by six. However, a player cannot have an established performance level that is less than three-fourths of his most recent performance; that is, a player who had 200 hits in 1995 cannot have an established hit level below 150.
4) Projected Remaining Hits. This is found by multiplying the second number (ears remaining) by the third (established hit level). Once you get the projected remaining hits, the chance of getting to the goal is figured by (projected remaining hits) divided by (need hits), minus .5. By this method, if your "need hits" and your "projected remaining hits" are the same, your chance of reaching the goal is 50 percent. If your projected remaining hits are 20 percent more than your need hits, the chance of reaching the goal is 70 percent.
Two special rules, and a note:
1) A player's chance of continuing to progress toward a goal cannot exceed .97 per year. (This rule prevents a player from figuring to have a 148 percent chance of reaching a goal.)
2) If a player's offensive winning percentage is below .500, his chance of continuing to progress toward the goal cannot exceed .75 per season. (That is, if a below-average hitter is two years away
from reaching a goal, his chance of reaching that goal cannot be shown as better than nine-sixteenths, or three-fourths times three-fourths, regardless of his age.)
3) For 1994 and 1995, we used projected stats based on a full season of play..
Fielding Percentage
(Putouts plus Assists) divided by (Putouts plus Assists plus Errors).
First Batter Efficiency
This statistic tells you the batting average allowed by a relief pitcher to the first batter he faces.
GDP per GDP Situation
A GDP situation exists any time there is a man on first with less than two outs. This statistic measures how often a player grounds into a double play in that situation.
Go-Ahead RBI
Any time a player drives in a run which gives his team the lead, he is credited with a go-ahead RBI.
Ground/Fly Ratio (Grd/Fly)
Simply a hitter's ground balls divided by his fly balls. All batted balls except line drives and bunts are included.
Hold
A Hold is credited any time a relief pitcher enters a game in a Save Situation (see definition below), records at least one out, and leaves the game never having relinquished the lead. Note: a pitcher cannot finish the game and receive credit for a Hold, nor can he earn a hold and a save.
Inherited Runner
Any runner(s) on base when a relief pitcher enters a game are considered "inherited" by that pitcher.
Isolated Power
Slugging Percentage minus Batting Average.
K/BB Ratio
Strikeouts divided by Walks.
Late & Close
A Late & Close situation meets the following requirements:
(1)the game is in the seventh inning or later, and
(2)the batting team is either leading by one run, tied, or has the potential tying run on base, at bat, or on deck.
Note: This situation is very similar to the characteristics of a Save Situation.
Leadoff On Base%
The On-Base Percentage of a player when batting first in the batting order.
No Decision (ND)
The result when a starter is credited with neither a win nor a loss.
OBP+SLUG
On-base percentage plus slugging percentage.
Offensive Winning Percentage (OWP)
The Winning Percentage a team of nine Fred McGriffs (or anybody) would compile against average pitching and defense. The formula:
(Runs Created per 27 outs) divided by the League average of runs scored per game. Square the result and divide it by (1+itself).
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